Arnott Ferels

Acoustic Ray Simulation

Designing and Evaluating the KAI-MICE Auditorium Design

Acoustic Ray Simulation - Arnott Ferels
computationauditorium-designacoustic-designacoustic-simulationdesign-optimization
rhinograsshopperpachyderm-acoustictwinmotion
Details
Location
Bandung, Indonesia
Details
Professional work: Collaborative work in the National Professional Competition by IAI West Java (Indonesian Institute of Architect West Java)
Role
Research; Conceptual design; Acoustic modeling; Analysis; Simulation; Scripting; Visualization
Contributor
Arnott Ferels; Robby D. Juliardi; Ekky Maulidin; Ghina Z; Zulafa Azmi
Abstract
This study details the creation of a specialized auditorium model, inspired by Architect’s Data by Neufert. Employing Grasshopper for algorithmic modeling, parameters were refined, emphasizing ray distribution simulation for acoustic analysis via Ray Pachyderm Acoustical Simulation. Data visualization, featuring a heat map, illustrates ray counts at each step for seats. In conclusion, this method offers insights into sound ray behavior in acoustics.
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Contents

Method

Animation (YouTube)
Method.
Method.

Initialized by the clients according to the Terms of Reference (TOR) from Kereta Api Indonesia [1], the project aimed to create a comprehensive auditorium model. Drawing inspiration from Architect’s Data by Neufert [2], [3], I parameterized this model using an algorithmic approach and continuously optimized it with the Pachyderm Acoustic Simulation engine [4].

Distribution of Sound Particles (Audio)

Distribution of sound particles (audio) (1).
Distribution of sound particles (audio) (1).

The diagram depicts the simulation in a 1530-seat auditorium, recording 61,208 Ray Curves (RC) for ATD. Red areas signal more than 10 sound reflections, while blue and yellow indicate 2 and 6 reflections, optimizing sound based on seat positions.

Distribution of sound particles (audio) (2).
Distribution of sound particles (audio) (2).

Animation

Front (YouTube)
Axonometric (YouTube)
Top (YouTube)
Right (YouTube)

Optimizing Sound Absorption

Acoustic material recommendations for absorption in auditorium spaces. Source: Acoustic Projects Study (Acoustic Traffic LLC, 2023).
No.ElementMaterialFinishingAbsorption coef (% energy absorbed)Page Ref. [5]
62.5Hz125Hz250Hz500Hz1KHz2KHz4KHz8KHzFlatten All
1WallRockwool 75mmFabric-0.30.690.94111-0.8210
2FloorCarpetFabric-0.10.150.250.30.30.3-0.231
3FurnitureChairFabric-0.330.440.450.450.450.45-0.422
4CeilingWoodwool 50mmFabric-0.30.40.50.850.50.65-0.533
5LED screen-----------5

The table outlines acoustic material recommendations for optimizing sound in the auditorium, considering material types, finishes, and absorption coefficients. Selection criteria include sound resonance, durability, and aesthetics. Follow these guidelines for enhanced sound quality and material durability in the auditorium.

Implementation of acoustic materials in the auditorium space.
Implementation of acoustic materials in the auditorium space.

Acoustic materials in the auditorium are optimized for the best sound absorption. From Rockwool on the walls to carpet on the floor, every element contributes to improving the room’s sound quality.

Footnote

Pachyderm is an open source collection of numerical and geometrical simulation techniques curated by Open Research in Acoustical Science and Education [4].


References

  1. Kereta Api Indonesia. (2023). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Kereta_Api_Indonesia&oldid=1183278651
  2. Neufert, E., & Neufert, P. (2012). Architects’ Data. John Wiley & Sons.
  3. Architects’ Data. (2023). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Architects%27_Data&oldid=1142529729
  4. Pachyderm Acoustical Simulation. (2014). [Computer software]. https://www.food4rhino.com/en/app/pachyderm-acoustical-simulation 2
  5. Acoustic Traffic LLC. (n.d.). Absorption coefficients [dataset]. https://www.acoustic.ua/st/web_absorption_data_eng.pdf

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